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READ-1ST.DOC
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1992-03-25
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INSTALL.DOC explains how to install Battleships on a TBBS system
COPRIGHT.DOC has information on copyright
REGISTER.DOC tells you how to register Battleships
Note: Battleships V1.3 will directly replace all previous versions with
the exception of the 'mainhelp.txt' and 'about.txt' files, which
replace the 'mainhelp.dbf' and 'about.dbf' files.
The only other changes from v1.1 to v1.3 is an improved demo mode.
The expiry date has been removed and a time limit of twelve minutes per
game has been introduced.
Once you have installed Battleships v1.3, any user with access to the
game can play. Battleships supports ANSI and NON-ANSI players.
If it is a player's first time, then they are informed how to
view the help file and the About file.
They are also entered into the player list which keeps a record of
their current games, score, etc.
Players can only play in the maximum battles set by the SYSOP
Usually this will be 7 battles. A note of warning to the SYSOP
If you set a maximum number of battles, and then later reduce the maximum
you may cause some games to become unavailable to a player, but
the opponent might still be able to get to the battle
E.g. player A is in Battle 7 with Player B, but this Battle might be
Battle 2 to player B. If you reduce the maximum to 5, then player A
cannot play the battle any more but Player B can
Once a new player is in the game, he must start one or more battles by
using the "D"eclare war option. This option will warn if they are already
playing the maximum number of battles.
Once war is declared, a search is done for an open battle. An open battle
is one where another player has declared war and is waiting for an opponent.
If an open battle is found, the player will be at war with the player
that opened the battle. He may then place his ships in position and then
play.
If no open battle is found, the player can open a new battle. They must then
wait for someone else to join them. The player can still place his ships
in position while waiting.
Once a player has a battle declared, they must then position their ships.
This is done from the "F"ight menu option.
Positioning the ships is self-explanatory. If, while placing the ships,
the player can't finish in time, or decides he wants to start again, he
can quit from placing the ships and come back later to try again. The
same also applies if they drop carrier while placing the ships.
Once the player has placed the ships in position, they are ready. If their
opponent hasn't done the same, the player cannot play until their opponent
has placed his ships. If both players are ready, they can then use
"F"ight to enter into battle.
The actual battle occurs on a 10x10 grid, and each player takes turns
firing at each other in an attempt to hit the other's ships. See the
"A"bout and "H"elp menu options for more information on playing
battleships.
If you are running in demo mode, then there are a few limitations.
Players cannot view the 'Top ten' scoreboard.
The word 'DEMO' appears in a few places.
Once both players have entered a battle, they have 12 minutes of
play time. This should be plenty of time to evaluate the game, and
players can still have the full complement of battles open at once.
Once the time limit is up, Battleships will randomly decide a winner
and terminate the battle as if the game had actually been completed.
Also, if either player attempts to quit the game before the time
limit is up then the same occurs. The game is terminated.
Sysops should make the players well aware of these limitations :-)
To continue...
As each player enters or leaves the battle, the opponent is informed
of them entering or leaving. Each player is also informed when their
opponent has made a move, and told what co-ordinates were fired at.
ANSI users will see a visual display of the hit, at the appropriate
co-ordinate.
If a move is made by a player while their opponent is not playing
the opponent is informed as to what the move was, next time they come
in. It is, therefore, possible for opponents to play a whole game
without ever being online at the same time.
The game ends when one player has hit and destroyed his opponent's
ships in total. The player is then informed whether they won or lost
and the scores are then updated.
A player can forfeit at any time, but they will automatically lose the
game if their opponent has played in the last week. This way, if
a player finds that his opponent stops playing the game, they can forfeit
the game after 1 week, and not lose the game.
A note on the Top-Ten scoreboard. A player will not appear in the
scoreboard until they win at least two games. This should prevent
a player winning one game and then never playing again and hence
keeping hold of the top position.
Also the position in the top-ten is decided on the players
percentage of wins-to-games-played rather than the number of
games won. If more than one player has the same percentage,
then the number of games won will be taken into account.